魔兽争霸1.21比1.20改了什么~1.22比1.21改了什么~

核心提示首先你感兴趣的: 1.20--1.21Maps:1.新增加2张地图:(2)SecretValley(6)BomberCommand再者:其他地图修改:(4)LostTemple (RoC):分矿点的4个森林巨魔狂战士掉落等级2永久物品而不是

首先你感兴趣的: 1.20--1.21

Maps:

1.新增加2张地图:

(2)SecretValley

(6)BomberCommand

再者:

其他地图修改:

(4)LostTemple (RoC):分矿点的4个森林巨魔狂战士掉落等级2永久物品而不是等级2的消耗类物品。

(4)TurtleRock:外围的4个食人魔战士掉落等级2永久物品而不是等级2消耗类物品。

(6)GnollWood:中央商店旁的4个豺狼人守卫掉落2级永久物品而不是2级消耗类物品。

还有:

游戏可以同时运行在使用Power处理器和Intel处理器的Mac上

可以通过使用/fps命令来查看每秒的帧数

Bug修正:

修正在双核处理器的电脑上的计时问题

修正使用冰冻喷吐(冰龙)时可能出现的程序崩溃

修正多人游戏时可能出现的程序崩溃

修正多人游戏里的一个漏洞

1.21--1.22

1.22种族平衡问题被拿了出来,塔的平衡问题也被拿了出来,orc们在报怨,有相关的一些改变还不能被确认,但暴雪同样承认了一些改动:

地图:加强TS、EI分矿处的怪物,修正NE可以无限回程的BUG.

Human

-Tank will use 4 food instead of 3 and will give +25xp

-flying machine flac cannon will cost 200g/175w instead of 100g/150w

-masonry resarch wont increase human tower Hp, but towers will have 600 basic HP

-Orb of fire splash damage changed: from +5 to 45% of hero's damage.

人类:

-坦克将会战4个人口,而不是三个,经验也将上涨25

-直升机的群伤研究花费从不是100g/150w提高到200g/175w

-石工技能不能增加人族塔的血,但是塔初始值变为600HP

-火焰球溅射伤害改变:从增加5点伤害改成英雄攻击力的45%

Night Elf

-Staff of preservation cost increased from 150 to 200, cooldown increased to 45sec

-chimaera will use 7 food instead of 5

-dryad will give +20% xp

-effect of orb of venom and dryads poison decreased to 50%

-保存的价格提高到200,cooldown也增加为45秒(精灵要哭了)

-QML(齐美拉-电龙)变为7个人口

-小鹿加20%的经验

-毒液之球和小鹿毒刺的叠加效果减少50%

Orc

-spirit wolf HP will be 300/450/600 instead of 200/300/500

-speed scroll cannot be dispelled

-raider armor+1

-healing salves healing time decreased from 45sec to 25sec

-狼的生命从200/300/500提高到300/450/600

-加速不能被驱散

-狼骑护甲+1

-治疗药膏的治疗时间从45秒改为25秒

Undead

-dk +3 agility

-all spell of casters will have reduced mana costs

-DK+3敏捷

-全面降低法师耗魔系数

以上是号称暴雪已经基本确定的部分改动,结合全部看才平衡,光上面肯定不平衡 -_-!下面是还没确定的改动。

一些没有被确定的补丁内容:

Human:

-Archmage; Blizzard Mana cost increased to 85

-Bloodmage; Starting Agility Increased by 1

-Paladin; Divine Shield Duration Reduced to 12/24/36 Seconds from 15/30/45. The cooldown of this spell has also been decreased respectively

-Paladin; Devotion Aura also grants a 2/4/6% Chance to completely ignore damage on top of the Armor Bonus (This is introduced to make Devotion Aura used more often)

-Rifleman Hp Changed back to 525 Hp from 505

-Siege Engines no longer give experience for *buildings* they kill. This prevents a human player from literally 'creeping' off of a Night Elf base. Air units will still give EXP.

-Orb of Fire now also increases attack speed by 10%

-大法暴风雪魔法消耗增加至85MP

-血法的初始敏捷增加1

-帕拉丁无敌时间从15/30/45减少到12/24/36,冷却时间同样减少

-帕拉丁的光环有2/4/6%的几率无视攻击

-火枪变回525的血由505

-攻城单位将不再给予拆建筑的经验,这阻止了人族玩家通过打NE基地来练级(获取经验),直升机还是会给予经验。

-火焰球给予额外的攻击速度增加,10%。

Orc:

-Blademaster; Agility lowered by 1 at starting level

-Tauren Chieftain; Shockwave is now capped at 8 units of full damage (down from 12)

-Tauren Chieftain; Starting Strength and Intelligence increased by 1

-Farseer; Wolves now have about 15% extra life per level with Mana cost increased to 90

-Raider ensare now creates a Cooldown on the unit its cast called 'Careful Footing'. This cooldown lasts for 4 seconds after the ensnare wears off to prevent spamming.

-Spirit walkers are now completely immune to magic (including magic attack dmg) *ONLY* when in physical form. This change will actually make orcs be able to fight mass casters efficiently

-Orc shop now has a new item. Wand of Desperation (Tier 3, 100 gold). It has an AoE Dispel effect and has only 1 charge. It deals 400 Damage to Summoned units

-Raider ensare now creates a Cooldown on the unit its cast called 'Careful Footing'. This cooldown lasts for 4 seconds after the ensnare wears off to prevent spamming.

-剑圣初始敏捷减少1。

-牛头人酋长震荡波全额伤害单位数量从12减少到8。

-牛头人酋长初始力量和智力增加1。

-先知,狼增加15%的初始生命,魔法增加至90

-灵魂行者完全魔免(包括单位魔法攻击),仅仅在实体形态。这个改变可以让兽族拥有大量远程战力

-兽族商店增加新道具,Wand of Desperation”(3级,100g),对召唤单位造成400点伤害。

-狼骑诱捕(网)增加一个COOLDOWN称为“Careful Footing",这个COOLDOWN在诱捕消失后将持续4秒防止无限网(也可能是网套在单位身上后持续4秒内不能施放网)

Undead:

-Dread Lord; Carrion Swarm Mana Cost reduced to 100 from 110.

-Dread Lord; Vampiric Aura now has a 2%/4%/6% to cause 100% Life Leech by level(100% heal based off of melee dmg not full life heal) on a melee attack

-Acolytes have a new passive ability called "Citadel Ritual". Whenever an acolyte is repairing a building it gains a temporary bonus +1 to armor. This is a cumulutive effect for each acolyte repairing and can stack up to 3 times. This can be very effective on meat wagons when sieging or when trying to save an undead gold mine.

-Ghoul Frenzy now also increases ghoul Life Regeneration by .5 and grants Ghouls a 5% Life Leech (Stacks with Vampiric Aura)

-Obsidian Statue build time increased to 60 from 45. Destroyer Form upgrade lowers Obsidian statue build time back to 45.

-Ziggurats (Non-upgraded) now have 2 armor up from 1.

-Necropolis Build time reduced to 105 from 120.

-恐惧魔王,腐蚀蜂群的魔法消耗从110减少到100。

-恐惧魔王,吸血光环有2%/4%/6%几率造成100%吸血(攻击伤害的100%变为生命值!)

-寺僧增加被动技能“Citadel Ritual”,当寺僧修理单位的时候被修理的单位获得临时护甲增加1,可最多叠加3次,最多增加3点护甲。

-食尸鬼生命增加5,并且拥有5%吸血,和吸血光环的吸血可以叠加。

-十胜雕像建造时间从45增加到60秒,毁灭升级时间回到45秒。

-通灵塔护甲增加到2。

-大墓地建造时间从120减少到105。

Night Elf:

-Keeper of the Grove; Thorns Aura now has a 2/4%/6% chance to stun any melee unit for 1 second when attacking by level

-Demon Hunter; base Agility lowered by 1.

-Archers can now mount Hippogryphs without the upgrade, its a base ability.

-Glaive Thrower build time reduced to 45 seconds from 48.

-Chimaera build time reduced to 60 seconds from 65.

-Dryad Cost changed to 165/65 Gold/wood from 145/60.

-Druid of the Claw build time increased to 45 Seconds up from 35. Adept and Master DOC training reduces build time by 5 seconds each. Setting it back to 35 second build time after both trainings have been researched.

-Faerie Dragon Cost Reduced to 145 Gold from 155.

-Orb of Venom Lowered to 80 damage over 10 seconds.

-KOG 荆棘光环有2/4%/6%的几率让对手晕1秒。

-DH,初始敏捷下降1。

-AC现在骑角鹰不需要训练,变成初始技能。

-投刃车生产时间从48秒减少到45秒

-奇美拉的建造时间从65减到60。

-小鹿建造花费从145/60增加到165/65

-利爪德鲁衣的建造时间从35增加到45,专家级和大师级的训练时间减少5秒。

-精灵龙建造花费从155到145。

-毒液球改成10秒80点伤害。

Neutral:

-Alchemist; Acid bomb now slows units per level by speeds of 5%/10%/15% per level

-Alchemist; Healing wave now only heals enemy units by 50% while healing allied units by 100%

-Dark Ranger; All units that are Charmed now have a buff on them called "Charmed". You may on them called "Charmed". You may only have a maximum of 4 units charmed at a time. If you exceed that limit the lowest food costing charmed unit will become "Neutral Hostile" or a "Creep" and will attack you. If all the charmed units are the same food cost then it will judge by gold, and then wood. And if theyare all the same it will be randomly selected. Charmed units no longer add to your food supply cost as the Ranger feeds her minions herself.

-Firelord; Incinerate Mana cost reduced to 4 from 6.

-Firelord; Incinerate has a 10/15/20% Chance to cost Zero mana per level

-Naga; Mana shield grants spell immunity while active. (All magic attack units will be able to damage her still)

-Panda; Breath of Fire capped at 6 units for instant damage. However any unit that has haze will be ignited if hit by the fire even if it doesnt take the initial damage.

-Pitlord; Cleave now also increases Strength by 2/5/8 per Level

-Tinker; Cluster Rockets are no longer considered a magical attack. It is considered a siege attack so they are effected by armor and does extra and reduced damage accordingly. This should make this skill more viable vs. casters or to siege a base.

-Tinker; Cluster Rocket Damage increased to 40/80/120 by level.

-炼金术士:化学炸弹减速度改成5%/10%/15%。

-炼金术士:治疗喷雾改为敌方治疗效果为本方的50%,原来为敌我一样。

-黑暗游侠:说了一堆,就是终极魔法被削弱,大致是最多召唤对方4个单位,多出来的变为中立。

-火焰领主:燃灰耗魔从6改成4。

-火焰领主:燃灰有10/15/20%的几率不耗魔。

-Naga:魔法盾开启之后Naga改为魔法免疫,单位魔法攻击依然有效。

-熊猫:火焰呼吸造成6个单位伤害。中酒雾的单位中火焰呼吸会受到伤害,不受火焰呼吸造成6个单位伤害的限制。

-深渊魔王:分裂技能同样增加力量,2/5/8。

-修补匠的火箭弹判定为攻城攻击,不再是魔法攻击,魔免无效。

-修补匠的火箭弹伤害增加为40/80/120。

Creeps:

-If creeps are chasing a target for more than 5 seconds they will automatically switch to another target if they do not land a successful blow. Also if they cannot hit a target for more than 5 seconds they gain a Temporary True sight ability also to prevent abuse.

-Creeps will attack nearby critters if the above is true and there are no other units than critters to attack. They have to take their anger out on something.

野怪

-如果野怪追一个目标超过5秒,并且没有把目标打倒,则他会自动攻击另外一个目标。同样,如果他们在5秒内没有攻击到一个目标,他们会获得临时的视野。

-如果周围没有其他可攻击的单位的话,野怪会攻击附近的攻击他的单位。他们将会全力的攻击他。

 
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